It's been quite a while since my last blog update, and a lot of stuff has happened in the past week or so. Of note, I made a game in 72 hours a few days ago, we redesigned the face shields for faster assembly, we're going to try to get our design clinically reviewed, and we're going to roll out a new recruitment program so that people without printers can help, hopefully reaching a labor force about 3x the size of our core team!
Despite what I said in yesterday's post, I actually have to postpone the public launch of my devlog. D=
I recently decided to launch this website and my public Instagram page @zuriel.games, in an effort to start documenting my gamedev journey and sharing my experiences with the internet
I've decided to finally get on board with devlogs and social media for gamedev! For those of you unfamiliar with the term, devlogs are simply blogs meant to help game developers like me share my progress and content with an audience of players like you.